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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
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Classes in javax.microedition.m3d used by javax.microedition.m3dAnimationController
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A set of methods for controlling multiple AnimationTracks as one. AnimationTrack
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AnimationTrack associates a KeyframeSequence with an animatable property, and an AnimationController that controls the sequence. Appearance
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Appearance defines attributes that are needed for rendering a Mesh or Sprite. Background
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Attributes for clearing the color buffer. Camera
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Camera defines parameters for projecting the 3D world to the display. CompositingMode
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An Appearance component encapsulating per-pixel compositing attributes. Fog
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An Appearance component encapsulating attributes for fogging. GeometryMode
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An Appearance component encapsulating polygon-level attributes. Graphics3D
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A singleton 3D graphics context that can be bound to a rendering target. Group
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The Group node stores an unordered set of nodes as its children in the scene graph. Image2D
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A two-dimensional image that can be used as a texture, background or sprite image. IndexBuffer
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IndexBuffer defines how to connect vertices in a VertexBuffer to form 3D surface primitives, such as triangles. KeyframeSequence
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KeyframeSequence encapsulates animation data as a sequence of time-stamped, vector-valued keyframes. Light
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The Light node represents different kinds of light sources. Material
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An Appearance component encapsulating material attributes for lighting computations. Mesh
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Mesh is a renderable 3D geometry object, defined as a polygonal surface. Node
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An abstract base class for scene graph nodes, that is, instances of objects in a scene graph. Object3D
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An abstract base class for all objects that can be part of a 3D world. RayIntersection
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A RayIntersection object is filled in by the pick methods in Group
and Camera. Texture2D
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An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. Transform
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A generic 4x4 floating point matrix, representing a transformation. VertexArray
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An array of integer vectors representing vertex positions, normals, colors, or texture coordinates. VertexBuffer
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VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices. World
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A top-level container for scene graphs. |
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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
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