|
JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Object3D in javax.microedition.m3d |
Subclasses of Object3D in javax.microedition.m3d | |
class |
AnimationController
A set of methods for controlling multiple AnimationTracks as one. |
class |
AnimationTrack
AnimationTrack associates a KeyframeSequence with an animatable property, and an AnimationController that controls the sequence. |
class |
Appearance
Appearance defines attributes that are needed for rendering a Mesh or Sprite. |
class |
Background
Attributes for clearing the color buffer. |
class |
Camera
Camera defines parameters for projecting the 3D world to the display. |
class |
CompositingMode
An Appearance component encapsulating per-pixel compositing attributes. |
class |
Fog
An Appearance component encapsulating attributes for fogging. |
class |
GeometryMode
An Appearance component encapsulating polygon-level attributes. |
class |
Group
The Group node stores an unordered set of nodes as its children in the scene graph. |
class |
Image2D
A two-dimensional image that can be used as a texture, background or sprite image. |
class |
IndexBuffer
IndexBuffer defines how to connect vertices in a VertexBuffer to form 3D surface primitives, such as triangles. |
class |
KeyframeSequence
KeyframeSequence encapsulates animation data as a sequence of time-stamped, vector-valued keyframes. |
class |
Light
The Light node represents different kinds of light sources. |
class |
Material
An Appearance component encapsulating material attributes for lighting computations. |
class |
Mesh
Mesh is a renderable 3D geometry object, defined as a polygonal surface. |
class |
MorphingMesh
A vertex morphing mesh. |
class |
Node
An abstract base class for scene graph nodes, that is, instances of objects in a scene graph. |
class |
SkinnedMesh
A skeletally animated mesh. |
class |
Sprite
Sprite is a scene graph node representing a 2-dimensional image that has a 3D position. |
class |
Texture2D
An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. |
class |
TriangleStripArray
TriangleStripArray defines a set of triangle strips. |
class |
VertexArray
An array of integer vectors representing vertex positions, normals, colors, or texture coordinates. |
class |
VertexBuffer
VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices. |
class |
World
A top-level container for scene graphs. |
Methods in javax.microedition.m3d that return Object3D | |
Object3D |
Object3D.find(int userID)
Retrieves an object that has the given user ID and is reachable from this object. |
static Object3D[] |
Loader.load(java.lang.String name)
Deserializes Object3D instances from the named resource. |
static Object3D[] |
Loader.load(byte[] data,
int offset)
Deserializes Object3D instances from the given byte array, starting at the given offset. |
Methods in javax.microedition.m3d with parameters of type Object3D | |
int |
Object3D.getReferences(Object3D[] references)
Returns the number of direct Object3D references in this object, and fills in the objects to the given array. |
|
JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
PREV NEXT | FRAMES NO FRAMES |