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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
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Uses of Appearance in javax.microedition.m3d |
Methods in javax.microedition.m3d that return Appearance | |
Appearance |
Sprite.getAppearance()
Gets the current Appearance of this Sprite. |
Appearance |
Mesh.getAppearance(int index)
Gets the current Appearance of the specified submesh. |
Methods in javax.microedition.m3d with parameters of type Appearance | |
void |
Sprite.setAppearance(Appearance appearance)
Sets the Appearance of this Sprite. |
void |
Mesh.setAppearance(int index,
Appearance appearance)
Sets the Appearance of the specified submesh. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
Constructors in javax.microedition.m3d with parameters of type Appearance | |
SkinnedMesh(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance)
Constructs a new SkinnedMesh consisting of only one submesh. |
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SkinnedMesh(VertexBuffer vertices,
IndexBuffer[] triangles,
Appearance[] appearances)
Constructs a new SkinnedMesh with the given VertexBuffer and submeshes. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer triangles,
Appearance appearance)
Constructs a new MorphingMesh with specified base mesh and morph targets. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer[] triangles,
Appearance[] appearances)
Constructs a new MorphingMesh with specified base mesh, morph targets, and submeshes. |
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Mesh(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance)
Constructs a new Mesh consisting of only one submesh. |
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Mesh(VertexBuffer vertices,
IndexBuffer[] triangles,
Appearance[] appearances)
Constructs a new Mesh with the given VertexBuffer and submeshes. |
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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
PREV NEXT | FRAMES NO FRAMES |