JSR-184 Public Review Draft - Apr. 30, 2003.

Uses of Class
javax.microedition.m3d.Appearance

Uses of Appearance in javax.microedition.m3d
 

Methods in javax.microedition.m3d that return Appearance
 Appearance Sprite.getAppearance()
          Gets the current Appearance of this Sprite.
 Appearance Mesh.getAppearance(int index)
          Gets the current Appearance of the specified submesh.
 

Methods in javax.microedition.m3d with parameters of type Appearance
 void Sprite.setAppearance(Appearance appearance)
          Sets the Appearance of this Sprite.
 void Mesh.setAppearance(int index, Appearance appearance)
          Sets the Appearance of the specified submesh.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3d with parameters of type Appearance
SkinnedMesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new SkinnedMesh consisting of only one submesh.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new SkinnedMesh with the given VertexBuffer and submeshes.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer triangles, Appearance appearance)
          Constructs a new MorphingMesh with specified base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new MorphingMesh with specified base mesh, morph targets, and submeshes.
Mesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


JSR-184 Public Review Draft - Apr. 30, 2003.

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