JSR-184 Public Review Draft - Apr. 30, 2003.

Uses of Class
javax.microedition.m3d.IndexBuffer

Uses of IndexBuffer in javax.microedition.m3d
 

Subclasses of IndexBuffer in javax.microedition.m3d
 class TriangleStripArray
          TriangleStripArray defines a set of triangle strips.
 

Methods in javax.microedition.m3d that return IndexBuffer
 IndexBuffer Mesh.getIndexBuffer(int index)
          Gets the IndexBuffer of the specified submesh.
 

Methods in javax.microedition.m3d with parameters of type IndexBuffer
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3d with parameters of type IndexBuffer
SkinnedMesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new SkinnedMesh consisting of only one submesh.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new SkinnedMesh with the given VertexBuffer and submeshes.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer triangles, Appearance appearance)
          Constructs a new MorphingMesh with specified base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new MorphingMesh with specified base mesh, morph targets, and submeshes.
Mesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


JSR-184 Public Review Draft - Apr. 30, 2003.

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