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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
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Uses of Transform in javax.microedition.m3d |
Methods in javax.microedition.m3d with parameters of type Transform | |
void |
Transform.set(Transform transform)
Sets this transformation by copying from the given Transform. |
void |
Transform.mul(Transform transform)
Multiplies this transformation from the right by the given transformation. |
void |
Texture2D.setTransform(Transform transform)
Sets the texture coordinate transformation to use for this Texture2D by copying in the given Transform. |
void |
Texture2D.getTransform(Transform transform)
Returns the current texture transformation for this Texture2D. |
void |
Node.setTransform(Transform transform)
Sets the node transformation by copying the contents of the given Transform. |
void |
Node.getTransform(Transform transform)
Retrieves the node transformation. |
boolean |
Node.getTransformTo(Node target,
Transform transform)
Gets the transformation from this node to another node, along the shortest scene graph path between the two. |
void |
Graphics3D.render(Node node,
Transform transform)
Renders the given Sprite, Mesh, or Group node with the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.setCamera(Camera camera,
Transform transform)
Sets the Camera to use in subsequent immediate mode rendering. |
void |
Graphics3D.setLight(int index,
Light light,
Transform transform)
Sets or removes a Light to use in subsequent immediate mode rendering. |
void |
Camera.setGeneric(Transform transform)
Sets the given generic transformation as the current projection matrix. |
int |
Camera.getProjection(Transform transform)
Gets the current projection matrix and type. |
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JSR-184 Public Review Draft - Apr. 30, 2003. | ||||||||||
PREV NEXT | FRAMES NO FRAMES |