JSR-184 Public Review Draft - Apr. 30, 2003.

Uses of Class
javax.microedition.m3d.Transform

Uses of Transform in javax.microedition.m3d
 

Methods in javax.microedition.m3d with parameters of type Transform
 void Transform.set(Transform transform)
          Sets this transformation by copying from the given Transform.
 void Transform.mul(Transform transform)
          Multiplies this transformation from the right by the given transformation.
 void Texture2D.setTransform(Transform transform)
          Sets the texture coordinate transformation to use for this Texture2D by copying in the given Transform.
 void Texture2D.getTransform(Transform transform)
          Returns the current texture transformation for this Texture2D.
 void Node.setTransform(Transform transform)
          Sets the node transformation by copying the contents of the given Transform.
 void Node.getTransform(Transform transform)
          Retrieves the node transformation.
 boolean Node.getTransformTo(Node target, Transform transform)
          Gets the transformation from this node to another node, along the shortest scene graph path between the two.
 void Graphics3D.render(Node node, Transform transform)
          Renders the given Sprite, Mesh, or Group node with the given transformation from local coordinates to world coordinates.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 void Graphics3D.setCamera(Camera camera, Transform transform)
          Sets the Camera to use in subsequent immediate mode rendering.
 void Graphics3D.setLight(int index, Light light, Transform transform)
          Sets or removes a Light to use in subsequent immediate mode rendering.
 void Camera.setGeneric(Transform transform)
          Sets the given generic transformation as the current projection matrix.
 int Camera.getProjection(Transform transform)
          Gets the current projection matrix and type.
 


JSR-184 Public Review Draft - Apr. 30, 2003.

Copyright © 2003 Nokia Corporation. See the Copyright Notice for details.