JSR-184 Public Review Draft - Apr. 30, 2003.

Uses of Class
javax.microedition.m3d.VertexBuffer

Uses of VertexBuffer in javax.microedition.m3d
 

Methods in javax.microedition.m3d that return VertexBuffer
 VertexBuffer MorphingMesh.getMorphTarget(int index)
          Returns the morph target VertexBuffer at the given index.
 VertexBuffer Mesh.getVertexBuffer()
          Gets the vertex buffer of this Mesh.
 

Methods in javax.microedition.m3d with parameters of type VertexBuffer
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3d with parameters of type VertexBuffer
SkinnedMesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new SkinnedMesh consisting of only one submesh.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new SkinnedMesh with the given VertexBuffer and submeshes.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer triangles, Appearance appearance)
          Constructs a new MorphingMesh with specified base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer triangles, Appearance appearance)
          Constructs a new MorphingMesh with specified base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new MorphingMesh with specified base mesh, morph targets, and submeshes.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new MorphingMesh with specified base mesh, morph targets, and submeshes.
Mesh(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] triangles, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


JSR-184 Public Review Draft - Apr. 30, 2003.

Copyright © 2003 Nokia Corporation. See the Copyright Notice for details.