Overview
Package
Class
Use
Tree
Deprecated
Index
Help
JSR-184 Public Review Draft - Apr. 30, 2003.
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
R
RayIntersection
- class javax.microedition.m3d.
RayIntersection
.
A RayIntersection object is filled in by the
pick
methods in Group and Camera.
RayIntersection()
- Constructor for class javax.microedition.m3d.
RayIntersection
Constructs a new RayIntersection object with default values.
releaseTarget()
- Method in class javax.microedition.m3d.
Graphics3D
Flushes the rendered 3D image to the currently bound target.
removeAnimationTrack(AnimationTrack)
- Method in class javax.microedition.m3d.
Object3D
Removes the given AnimationTrack from this Object3D, potentially changing the order and indices of the remaining tracks.
removeChild(Node)
- Method in class javax.microedition.m3d.
Group
Removes the given node from this Group, potentially changing the order and indices of the remaining children.
render(Node, Transform)
- Method in class javax.microedition.m3d.
Graphics3D
Renders the given Sprite, Mesh, or Group node with the given transformation from local coordinates to world coordinates.
render(VertexBuffer, IndexBuffer, Appearance, Transform)
- Method in class javax.microedition.m3d.
Graphics3D
Renders the given submesh with the given transformation from local coordinates to world coordinates.
render(World)
- Method in class javax.microedition.m3d.
Graphics3D
Renders an image of
world
as viewed by the active camera of that World.
REPLACE
- Static variable in class javax.microedition.m3d.
CompositingMode
Selects the replace mode.
rotate(float, float, float, float)
- Method in class javax.microedition.m3d.
Transform
Multiplies this transformation from the right by a rotation matrix, specified in axis-angle form.
rotateQuat(float, float, float, float)
- Method in class javax.microedition.m3d.
Transform
Multiplies this transformation from the right by a rotation matrix, specified in quaternion form.
ROTATION
- Static variable in class javax.microedition.m3d.
AnimationTrack
Specifies the rotation component of the transformation of a Node or a Texture2D as an animation target.
Overview
Package
Class
Use
Tree