JSR-184 Public Review Draft - Apr. 30, 2003.
A B C D E F G I J K L M N O P R S T U V W X Y Z

R

RayIntersection - class javax.microedition.m3d.RayIntersection.
A RayIntersection object is filled in by the pick methods in Group and Camera.
RayIntersection() - Constructor for class javax.microedition.m3d.RayIntersection
Constructs a new RayIntersection object with default values.
releaseTarget() - Method in class javax.microedition.m3d.Graphics3D
Flushes the rendered 3D image to the currently bound target.
removeAnimationTrack(AnimationTrack) - Method in class javax.microedition.m3d.Object3D
Removes the given AnimationTrack from this Object3D, potentially changing the order and indices of the remaining tracks.
removeChild(Node) - Method in class javax.microedition.m3d.Group
Removes the given node from this Group, potentially changing the order and indices of the remaining children.
render(Node, Transform) - Method in class javax.microedition.m3d.Graphics3D
Renders the given Sprite, Mesh, or Group node with the given transformation from local coordinates to world coordinates.
render(VertexBuffer, IndexBuffer, Appearance, Transform) - Method in class javax.microedition.m3d.Graphics3D
Renders the given submesh with the given transformation from local coordinates to world coordinates.
render(World) - Method in class javax.microedition.m3d.Graphics3D
Renders an image of world as viewed by the active camera of that World.
REPLACE - Static variable in class javax.microedition.m3d.CompositingMode
Selects the replace mode.
rotate(float, float, float, float) - Method in class javax.microedition.m3d.Transform
Multiplies this transformation from the right by a rotation matrix, specified in axis-angle form.
rotateQuat(float, float, float, float) - Method in class javax.microedition.m3d.Transform
Multiplies this transformation from the right by a rotation matrix, specified in quaternion form.
ROTATION - Static variable in class javax.microedition.m3d.AnimationTrack
Specifies the rotation component of the transformation of a Node or a Texture2D as an animation target.